Showreels
Generalist
3D Animation
Vaporwave Dreams
I wanted to experiment with geometry nodes and procedural work as well as wanting more interesting colours in my work!
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A peek into the node system

Magician's Nephew Project
This was a project based on scenes from the Narnia book Magician's Nephew.




Studio Ghibli Robot Rig

I wanted something stylised as much of my work was more towards realism. I personally like stylised work and it gives me a lot to experiment with.
This mini project was to be done in a week and was a mini challenge for me. It was partially inspired by “_kmotion_” as a social media experiment on how to present a story in a portrait format.
A part of this scene that was difficult was creating the grass, this is because grass is intensive to render and that grass in anime doesn’t obey realistic rules.
I had to create a custom shader that would have a sun ray that sweeps over the scene.
I also had a geometry node that created flowers that were placed on the planes.
Escape the moon contest entry
This was a submittion for a contest. I used geometry nodes to make the bassalt coloms and made the japanese arches in blender and textured to have procedual dirt on each.
Furby: Human's Touch Fan Music Video
I created this music video as an experiment in fur and hair grooming. I also worked with using transitions and syncing to music.
BallroomScene
This is the set for my final major project. All assets were modelled by me. I created a object that allowed me to draw the vines to add to the object.
S24 Model
A Rig and potential promotional images made using geometry nodes.
The models were made to be exactly the same as the original phone as well as the rig being able to interchange between all of the colours.
Kirby Rig and Wallpapers
I produced these renders so that i could create 90's styled wallpapers for phones and Computers.
The rig for Kirby would also be commercially available so had to be robust and the file structure followed standards.
Folige Character Rig
This is a character I created for my final project at university. They were modelled in blender and textured in Substance.
For the design of the Folige I initially wanted a character who felt like a mysterious creature shrouded in a cover of leaves. As the idea grew, I slowly changed the characters cloak to a dress.
I then planned for the character to be in the cloak in approach to the ball but takes off the cloak and revealing the wonderful dress covered in the bioluminescent moss.
The design changed to being a ballerina on the top of a music box and her being made out of worn plastic
Freddy Fazbear Rig
I rigged the Glamrock Freddy model and optimised it for use in animation.

Coraline's Choice
A little short I made to celebrate the anniversary of Coraline. this movie had a huge impact on me as a kid helping me on my way towards animation!
Car Park VHS Horror
This was a delve into compositing and using photoscanned objects to create and environment.
Space Render

This was a project done to help train myself in space renders and lighting of bigger more dramatic scenes.
Portal vfx Test
This was an experiment in geometry nodes simulation
Contact
Thank you for reviewing Reuben Gabriel's Art Portfolio. Please get in touch to find out more.
"There are a million logical reasons to not make a film, and I think if you get focused on all the critics or money or any of that other stuff, it never leads anywhere good."